Showing posts with label transmedia. Show all posts
Showing posts with label transmedia. Show all posts

Friday, March 15, 2013

book launch!

I was thrilled to launch the novel this week at a party with themed napkins and real mead from the fictional company formed by the protagonist and her husband.  Transmedia fans: check out other web content "created by" the book's characters in an out-of-the-box epiblog for Making It. [Spoilers alert]
photo by Kate Johnson

Wednesday, March 13, 2013

once upon a transmedia table

When my millennial daughter set the table for a candlelit dinner with her boyfriend, she didn't open a box of beeswax, she reached for her phone. This, to me, is the essence of what transmedia is. And why it's the future (or present) of storytelling. We've raised an audience who doesn't think that virtual worlds=fiction and nonvirtual world=reality. They think in terms of experiencing the world in all its natural and technological dimensions. No wonder the longest lines at SXWi were for digital storytelling sessions.

Sunday, March 11, 2012

transmedia recipes for bigger brand muffins

If you're at SXSW and interested in transmedia for marketing, hope you'll make it to @BettyDraper's Guide to Social Storytelling. I'll talk about how transmedia is transforming the marketing landscape and show examples of brands using it to their advantage.  Monday, 9:30 AM in the Longhorn room at the Omni. Full disclosure. January Jones won't be able make it.


Sunday, February 13, 2011

the art of immersion

A lot of business books are so poorly written, you wish you could just jam a thumb-drive into them and download info into your brain without having to actually ingest the pages.

Happily, The Art of Immersion: How the Digital Generation is Remaking Hollywood, Madison Avenue and the Way We Tell Stories is that rare business book you don’t want to put down, a riveting read for anyone whose business is impacted by how audiences are changing--which is to say, anyone reading this.

The author, Frank Rose, a Wired editor, is a terrific storyteller who imbues in the reader his own fascination with how “after centuries of linear storytelling, a new form of narrative is emerging by which stories are told through many media at once."

Deep Media, he calls this emerging form. Henry Jenkins (eminent thought pioneer in this territory) says transmedia. But whatever it’s named, it’s a growing phenomenon profoundly affecting our business:
The 20th Century approach to advertising…had it all wrong. For decades, ad people had assumed that consumers thought in a linear and essentially rational fashion. All a television spot had to do to arouse desire for the product was to get the viewer’s attention and make a strong case…Cognitive researchers…discovered that this isn’t what happens. People don’t passively ingest a message. Perceptions of a brand aren’t simply created by marketers; they’re “co-created” by marketers and consumers together.
The book includes behind-the-scenes adventures in the creation of some of the most interesting experiments in crossplatform narrative for both entertainment and marketing--the Star Wars Expanded Universe, Lost Experience, Dunder Mifflen Infinity, I Love Bees and many more, including (disclosure) Mad Men on Twitter, a chapter in which @BettyDraper is honored to be profiled.

It’s not officially released yet, but I got my pre-order early here.

Wednesday, January 12, 2011

CES=Creative Evolution Surging


I didn’t go to CES (Consumer Electronics Show in Las Vegas) last week, but seems I didn’t have to, as it’s possible to learn as much (or more) from hashtags and blogs as it is by schlepping out to a conference. Years ago, CES was for geeks only—you didn’t have to grok the latest in television technology to come up with a great commercial for it. But now that technology is part the creative process itself—could W+K have done Nike Livestrong without some awareness of advances in the field of robotics?—recent shows have been drawing increased attention from marketing and creative communities.

One of the most valuable writeups I’ve found on CES 2011 cites trends and implications for marketers. (Tip o' the pillbox to BBH.) The observation most interesting to me, was that “A number of devices allowed consumers to simply move a single experience across phone, TV, or tablet.” The implications of this are cosmic. Because when technology makes seamless “experience shifting” possible, it means that consumers will expect content to seamlessly migrate too. Which ain’t just a matter of resizing screens. (Remember when TV first came out and ad agencies simply made up screen cards of print ads?) Brands will have to be able to provide content that isn’t just “media agnostic” but suited to and crafted for multiple platforms. They'll expect a brand story they see on TV to translate into an experience that makes sense on mobile, that rings bells and whistles of the tablet they're reading on the way to work. Yes, that evolution is in the nascent stage, but, as the writers of the report observe, smart brands will experiment with development now while audiences are still small and forgiving.

Tuesday, April 6, 2010

transmedia wins new title at the *other* PGA

In a historic meeting last night at Producers Guild of America (significant because the PGA rarely approves new credits) an amendment was approved in which executives who expand storylines onto multiple platforms will receive official credit as "Transmedia Producers". One of the authors of the amendment and a driving force behind it is Jeff Gomez, CEO of Starlight Runner Entertainment and producer of transmedia projects for Mattell, Hasbro and Coca Cola (Happiness Factory) and film projects. Full article on Deadline Hollywood, where the story broke, here.

Last night's vote was a huge win for new tellers of story. When I first saw the news on twitter, my brain did a high-five. But upon close read of PGA's definition of Transmedia Producer I was dismayed to see that the title applies only if the story has three (count em) storylines. Three? Isn't the meaning (and beauty) of transmedia that one, single story is proliferated across platforms? Three works for franchises. But franchises aren't the only type of transmedia project, as Christy Dena, a Melbourne-based PhD in transmedia points out on her blog:
What about all the transmedia producers for special television episodes that include the web in a special two-screen experience? Gosh, simultaneous media-usage with TV shows especially created to work with the web or mobile are one of the biggest growth areas in broadcasting. And books with websites or DVDs? The minimum-of-three rule applies to franchises easily, but it shows how little these people know about how big the area is.
Perhaps Gomez and others pushing for this reform knew vote would go through only if it was explained in marketing speak: franchise. And that amendment won't be limited to strict adherence. Because to do so would limit the vastness of the field first envisioned by Henry Jenkins in the Jurassic Period (early 1990s).

Your turn now, WGA. Transmedia Writer?

UPDATE

Jeff Gomez kindly comments with clarification: Transmedia Producer credit relies on three story threads, not storylines:
"To clarify, the three storyline rule stands for at least three narrative threads, not three completely different and separate stories. It's specifically aimed at producers and designed to prevent repurposing, which has run rampant in the age of new media."



Tuesday, January 5, 2010

transmedia messaging--Santa's been doing it for years

Typical shoemaker's-kids-going-barefoot-problem: Haven't had time lately to update my own blog, but happily made time to update someone else's. Alan Wolk, creator of the new Hive Awards, kindly invited me to contribute to the show's excellent site. I wrote about how transmedia messaging (or deep media as some call it) may appear to be a new and complex marketing idea...but, really it's as old and simple as the selling of Santa. Read full article here.